Pixar intro gone wrong7/13/2023 “Originally we tried to shoehorn a lot of our VFX pipeline, but it didn’t always work,” said Derek Haase, Rendering Supervisor at DNEG. Coming from a shot-based VFX pipeline, DNEG had to not only reevaluate rendering, but their entire production pipeline, embracing new tools such as Foundry’s Katana and Pixar’s RenderMan.
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